Shader Ball - EO

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A new design for a Shader Ball, allowing you to test materials and shaders more accurately with higher detail and more forms than most default Shader Balls out there. 

The main initiative behind this was to level up a robust Substance Designer pipeline and have a more accurate representation of shaders. 

I hope you enjoy!

Release Notes

Supplied a 4k Normal Map

Extended Use License
$0
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (3)
SM_MatSphere_EO
fbx /
3.8 MB
World Space Normals M_MatSphere_A
png /
45 MB
SM_MatSphere_EO_N
png /
30 MB