Valhalla Steppes Concept
This is running fully in real-time inside Unreal Engine — no baked lighting, no path tracing, no render tricks.
Only custom tilable textures are used
No unique normal maps
No RGB masks or 2nd UV channels
All variation is handled through shader logic and vertex colors
Built by myself and the talented Joi Saito:
https://www.artstation.com/joyful2051